Where its predecessor took a lot of inspiration from RPGs, this is a full RPG progression system that's fuelled by stories rather than kills and quests. Each lifestyle is split up into areas you can focus on, giving you a persistent passive bonus and letting you start to earn XP that can be used to unlock perks from the lifestyle's three trees. Through their education, everyone has an inclination for a specific lifestyle, but you can pick whichever one you want and reset all your progression if you change your mind. They're effectively classes, each representing one of the game's skills. Lifestyles let you chisel away at your rulers without having to rely on random events. With characters being more tangible, skimming their letters just seems rude. You can tell the writers had the most fun with the salacious stuff, but even mundane correspondence with bishops can be worth a read. More wholesome events include having a really nice conversation with a new friend and getting a really cool dog.īy now, Paradox has become a master of pithy event text-it grabs you quickly, and then just as quickly it lets you move onto your next scandal. You might walk into your bedroom one night and find a member of your court molesting one of your shoes or chamber pots, at which point you can chase them out or call the guards, but you might instead decide that, actually, fondling random objects is very much your kind of thing. Thankfully, there's always one event or another hurtling towards you with opportunities for growth. To really make a mark on the world, as well as keeping your unruly dynasty in check, you first need to focus on beefing up your ruler and meeting some personal milestones. Crusader Kings 3 doesn't really need us at all. There are characters who go on these journeys taking them from nobodies to kings, full of surprise twists, heroic comebacks, secret romances-the lot of it. All their stories are random, emergent narratives, but then you get these arcs that just seem too perfect. Meeting all these lively people is incredibly refreshing after spending years with Crusader Kings 2, where I had to interact with pictures taken during an open casket wake. You can get a glimpse into their lives just by looking at them. Over the years you'll watch them change as they pick up wounds, diseases and simply age. I saw a lot of scowling, but I just have that effect on people. Everyone gets a 3D model, subtly animated and posed to reflect both their mood and personality. These details often end up reflected in a character's appearance. You don't want your marshal to be a irrational craven-unless you think it might be a laugh-and a marriage with a resentful villain probably wouldn't be a very happy one. These come in extremely handy when you're setting up marriages or considering someone for a job on your council. Everyone gets an epithet that sums them up, so you don't have to trawl their character sheet to get the measure of them. Big Game of Thrones fans.Ĭrusader Kings 3 doesn't really need us at all.Ī long-lived character can earn a confounding number of traits over their life, some of them slightly contradictory, but there are always a couple of reliable core personality quirks that bubble to the surface. One of my rival dynasties ended up almost destroying itself by keeping it all in the family, which made a whole generation almost entirely infertile. Inbreeding is one way this can be done-a perfectly normal thing to write in a videogame review-but that's a ticking time bomb. Parents can pass on congenital traits to their children that can be strengthened over generations, letting you promote things like intelligence and symmetrical features through arranged marriages and bad science. They start developing before they're even born.
Everything has a root cause, something that the trait can be traced back to, like a childhood bully or a battle that went badly, creating characters moulded by their pasts. They might be greedy, cruel, pious, horny, perpetually drunk-if you're looking for an adjective, you'll find it. Each of them is full of agency and ambitions and will more often than not devolve into a petulant child when they don't get their way. Crusader Kings has always been about characters instead of nations, but they've never seemed so rich and so maddeningly real before.